All credit to Gunfire Games, though, for trying to build on the Dark Souls template rather than just borrow it. It’s a slightly shaky project, then, as hinted at by the fact that it’s not the prettiest PC game you’ll ever play. By the time its health was down to the final tenth or so, I was just desperately hammering the attack button, (correctly) estimating that my remaining health would outlast theirs. The final boss in particular is a bit of a mess, defying all my attempts at a graceful victory. While a few are fun to defeat once you work out how best to counter them, generally they’re not actually as fun to fight as the regular enemies. ![]() Then there are the bosses and mini-bosses. A sliding tile puzzle? What is this, a 21st century videogame, or a Christmas cracker prize? Many are pleasingly simple, some are a little too simple, one I’ve solved twice without understanding precisely how, and one is a sliding tile puzzle. There are puzzles sprinkled throughout the experience, though they aren’t really the game’s strong point. ![]() ![]() (Image credit: Gunfire Games, THQ Nordic)
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